- How to program kinect with faceshift update#
- How to program kinect with faceshift skin#
- How to program kinect with faceshift portable#
- How to program kinect with faceshift series#
The expressive power of the system and its ability to recognize new expressions was evaluated on a group of test subjects with respect to the six universally recognized facial expressions. In this way the automated creation of a personalized 3-D face model and animation system from 3-D data is elucidated. Additionally, a radial basis function mapping approach was used to easily remap motion capture data to any face model.
The parametrization of the muscle-based animation encodes a face performance with little bandwidth.
How to program kinect with faceshift update#
Muscle inverse kinematics update muscle contraction parameters based on marker motion in order to create a virtual character's expression performance. Tracked markers are then mapped onto a 3-D face model with a virtual muscle animation system. Stereo web-cameras perform 3-D marker tracking to obtain head rigid motion and the non-rigid motion of expressions.
How to program kinect with faceshift skin#
illumination, facial hair, or skin tone variation. It does not require a controlled lab environment (lighting or set-up) and is robust under varying conditions, i.e.
How to program kinect with faceshift portable#
The system has low computational requirements, runs on standard hardware, and is portable with minimal set-up time and no training. Should have it up for Monday I hope.Īnyway, in case you missed it the Softimage Face Robot workflow tutorials are up on the Logiciel Lumiere Channel.This work presents a robust, and low-cost framework for real-time marker based 3-D human expression modeling using off-the-shelf stereo web-cameras and inexpensive adhesive markers applied to the face. I'm working that part out now so the tutorial flows seamlessly. Also because the model was broken up in the Softimage workflow it's hard to simply copy drag some selection tags back. I ran into a unique issues with NitroBake in this particular tutorial, because it doesn't preserve the selection tag names quite well. Usually though I like to go raw, doing the tutorial as I go, and working through the flaws on screen with you guys. Generally when I record these I write some general notes describing what I want to talk about, and then depending on how rusty I am with the subject matter, or if it's a new technique that I'm just trying out myself, I typically go through a run through of the process with a copy c4d file. This happens with most tutorials of course.
How to program kinect with faceshift series#
So I've been working on the Painting and Texturing Intro tutorial series this week (one week later than I promised), and I've run into just a few issues with it.
Tagged blend shape, cinema 4d, Daz 3D, faceshift, FaceshiftC4D, facial animation, pose morph, sub surface scattering, weighting, weights manager Leave a comment Late tutorials, and scene woes You can visit his GitHub at: There you show be able to download it and play along. I'll update it as I find more usable morphs: MouthSmile_L - head.CTRLSmileSimpleL MouthSmile_R - head.CTRLSmileSimpleR EyeBlink_L - head.CTRLEyesClosedL EyeBlink_R - head.CTRLEyesClosedR JawOpen - head.CTRLMouthOpenWide JawFwd - head.CTRLJawOut JawL - head.CTRLJawSideL JawR - head.CTRLJawSideR Mouth_L - head.CTRLMouthSide-SideL Mouth_R - head.CTRLMouthSide-SideR LipsPucker - head.CTRLLipsPucker LipsFunnel - head.CTRLLipsPuckerWide BrowsDown_L - head.CTRLBrowDownL BrowsDown_R - head.CTRLBrowDownR BrowsUp_L - head.CTRLBrowUpL BrowsUp_R - head.CTRLBrowUpR Puff - head.CTRLCheeksBalloon LipsLowerClose - head.CTRLLipBottomUp LipsUpperClose - head.CTRLLipTopDown EyeSquint_L - head.CTRLEyesSquintL EyeSquint_R - head.CTRLEyesSquintR A great thanks to 80prozent for creating this plugin. As I said in the tutorial here is the blend shape correspondence list I currently use to convert Daz3D morphs to Faceshift ones. We'll introduce a new plugin that will allow us to quick get reusable facial animation into C4D with very little work. In this Multi App Workflows tutorial we will revisit the C4D and Faceshift workflow.